It'd be a little harsh with lighting for me (though the red 'highlights' for interactive objects would be neat)... but the 'feel' of the game is enhanced by it, I think. I mean, you just *feel* like you're standing on the ivory towers, while the streets run dirty and corrupt. You're above it, fighting to clean it up- running in your haven, your lifeline.
The hand-to-hand portion is surprisingly well done, too, particularly considering that it's not actually a fighting game. But the implication of mixing parkour with martial arts is *really* interesting to me.
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Date: 2008-11-03 08:45 pm (UTC)The hand-to-hand portion is surprisingly well done, too, particularly considering that it's not actually a fighting game. But the implication of mixing parkour with martial arts is *really* interesting to me.